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Messages - RT 55J

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1
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 17, 2020, 06:31:57 PM »
Yeah, consider this a submission.

The big one is just "Cube Sector", and the smaller one I would just call "Cube Sector - Final Area."

I might make a mini-map later, but that's not really a priority for me right now.

2
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 16, 2020, 11:44:13 PM »
Final area assembled:



Project is officially done.

I did notice, comparing my old work to my current work, that the background palettes in most rooms are very subtly different. I'm not sure if this is a legitimate version difference between releases or just a quirk of my current or old setup. Either way, I just tried to make sure each room was consistent with itself. Auditing and potentially redoing every single room might be necessary if I want 100% consistency/accuracy, but I don't feel like it's worth the labor that would entail.

3
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 16, 2020, 07:56:39 PM »
I just realized that more time has elapsed between when I made this thread and the present day than had elapsed between the 1993 release of Jetpack for MS-DOS and when I mapped it in 2006.

I feel old.

4
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 16, 2020, 07:43:15 PM »
I'm considering this done for now, barring any major oversight on my part:



Still need to do the final area.

5
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 15, 2020, 11:23:41 PM »
Placed all the items, did some minor clean up, verified that the elevator misalignment was my fault, and it's now somewhat presentable.

Before I formally submit this, does anybody have any comments on the presentation? Is the grid (which is supposed to evoke the pause screen) too distracting?

https://i.imgur.com/pLorSyK.png

...I just noticed the extra blank screen's worth of transparent space along the bottom and right side of the map. If nothing else, I'll have to fix that before making a proper submission.

Still need to do the final area.

6
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 14, 2020, 11:11:56 PM »
Huge Milestone: All rooms in the main area have been mapped.

https://imgur.com/3SfLhDS

TODO:
- Place Items
- Very minor cleanup in a couple rooms
- Verify if the elevator room misalignment is indeed correct (this bothers me a lot)
- Make a map of the final area
- Make it all presentable

7
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 10, 2020, 11:18:12 PM »
Looks like we're back in business:





If my old spreadsheet is accurate, I have 14 more rooms before the main map is done.

8
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 10, 2020, 03:05:05 PM »
Give it a couple weeks. I have a few ideas I might try to clean up or re-rip the remaining rooms. If I don't announce any progress by the end of the month, you could upload the big one under the name "Cube Sector (WIP)".

Also, it looks like the exact map I just posted here is in the github repository for the Genesis port under /docs/map_png/. IIRC I gave it to that fellow when I found out he was making it (and noticed he had been referencing maps from this very thread too!).

It's funny how things work out.

9
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 09, 2020, 10:20:39 AM »
IIRC I wrote those digits with the default pencil tool in MS Paint while zoomed out.

Good luck on porting this. I hope Nic DeStefano gives you his blessing if he hasn't already.

10
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 08, 2020, 07:02:46 PM »
Here are the goods:

https://imgur.com/a/AJFNZHL

Apparently I was farther along in this project than I remembered.

11
Maps In Progress / Re: Lyle in Cube Sector (PC)
« on: September 08, 2020, 12:00:03 PM »
Hello Xitilon! I was actually thinking about this project recently.

I made maps of nearly every room, but I never cleaned up the images or assembled them together.

I think I still have all the images on my computer. When I get home from work I will upload them to Imgur.

The source for this game was released in 2015. I was going to use that to finish this project, but haven't done that yet.

12
Maps In Progress / Re: Rokko Chan (PC, Flash)
« on: December 22, 2016, 07:01:24 PM »
*Triple Posts*

Today's post is a double feature!

Rolling Man


Unfortunately, the map for this doesn't actually fit together when rotating the portions.

Forest Man


I also made a minor fix to Lightning Man's map (check the first post).

13
Maps In Progress / Re: Rokko Chan (PC, Flash)
« on: December 21, 2016, 02:36:12 PM »
*Double Posts*

Jet Man


I just decided to put the floating platforms at arbitrary locations along their main axis that looked good.

And before anybody asks: No, I am not going to attempt to properly map the 'flight sequence.'

14
Maps In Progress / Re: Rokko Chan (PC, Flash)
« on: December 21, 2016, 01:44:54 PM »
The version numbers in the first post refer to the maps I've made. They do not refer to the version of the game. All of my maps are made with the latest version of the game. If there is a specific error in any of my maps, please notify me.

Here's a new stage:

Lightning Man


I also made a minor update to Volcano Man (adding the art from the credits). Check the first post for more details.

Next up will probably be Jet Man. I have that almost all the way done, but I just need to figure out what to do with the moving platforms.

15
Map Requests / Re: rokko chan maps please ?
« on: December 14, 2016, 10:43:13 PM »
I should have some free time over winter break, so I'll see what I can do to continue it.

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