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Messages - YelseyKing

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16
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: October 05, 2016, 11:05:58 pm »
Just out of curiosity, outside of the world map (and possibly the Great Glacier snow field, though I have absolutely no idea *how* you'd map *that* featureless mess), are there any FF7 maps you have left to do? I don't see any *obvious* omissions, but there could be a couple I'm forgetting offhand. Awesome work on them, though, as always! I've always loved the detail that went into FF7's backgrounds.

17
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: September 28, 2016, 06:00:35 pm »
... there is a Magic Counter materia in the Northern Cave. I... have played FF7 many times, and I never knew that was there. Wow. Would've saved me a lot of trouble trying to get that from the Chocobo Races. :P  (Of course, there are still a couple *other* materia exclusive to that minigame, so I'd need to play it *anyhow* for 100% completion, but still.)

18
Maps Of The Month / Re: 2016/08: Suikoden II (PSX) - mechaskrom
« on: September 03, 2016, 10:49:51 pm »
That world map. So many little oddities just off screen. That must've been a pain to rip... great job! (Mm. My favorite game ever. Squee.)

Interesting that Banner Village is displayed on the map... if I remember correctly, you're just taken there automatically and can't normally see it. Likewise with Magician's Isle in the first game, which oddly, you *can* see on the mini-map, but are, again, taken to and from it automatically.

19
Maps Of The Month / Re: 2016/09: Star Trek (NES) - KingKuros
« on: September 03, 2016, 10:47:38 pm »
Mmm. Nostalgia. I played this game as a kid; pretty fun little adventure game. Nice job mapping out the optional, minor planets, too... a lot of people would've missed those.

20
Maps In Progress / Re: YK's random map progress thread
« on: August 21, 2016, 02:21:28 pm »
I've never actually played Uninvited or Deja Vu, just Shadowgate. If that one works out, maybe I'll give the others a shot. Not sure on when I'll get started, though. After an intense week of mapping, a short break is in order. I do have a rough idea of how I'll handle it, but we'll see once I get to it if it *works*.

At any rate, I'm finished with Cosmo Police Galivan. Pretty interesting game, not *too* hard to map. I included all the secret passages, areas that change for one reason or another, and locations of items and bosses. I didn't include normal enemies, because I really had no practical way of doing so. Should be good enough, though. I'm also submitting them via e-mail just to make sure this time, since I've been bad about that in the past. But until they make the site, here they are:

http://snesmusic.jukor.net/maps/CPG-Area1.png
http://snesmusic.jukor.net/maps/CPG-Area2.png
http://snesmusic.jukor.net/maps/CPG-Area3.png
http://snesmusic.jukor.net/maps/CPG-Area4.png
http://snesmusic.jukor.net/maps/CPG-Area5.png
http://snesmusic.jukor.net/maps/CPG-Area6.png

Important Edit: I just noticed and corrected a rather big labeling error on Area 6's map. I had the wrong room marked as the place where you get the Cosmo Blade upgraded. If anyone downloaded the map, refresh the URL above and re-download the updated map!

21
Maps In Progress / Re: YK's random map progress thread
« on: August 20, 2016, 11:05:49 pm »
Cosmo Police Galivan is basically finished, but before I can submit it, I have to go back and fix a dumb mistake I made... I forgot to take a screenshot of the boss of the fourth area. I literally remembered this *right after* defeating it, and since the game auto-saves, I basically have to replay up to that point to fight it again. Joy. Fortunately, the longest part of the game was in mapping it out, so it shouldn't take more than a day or so to get that and declare the maps finished.

As an aside, I was surprised to see that Shadowgate (NES) wasn't on the site. I might take that one on, since I've always enjoyed it; maybe do one of those little "walkthrough" maps. Something like that. We'll see.

22
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: August 20, 2016, 01:46:27 am »
Daaaaaaang, those Ultima 6 maps are *excellent*. I daresay some of your finest work to date. That level of detail is extremely impressive. Makes me want to replay the game, even. :P

23
Maps In Progress / Re: YK's random map progress thread
« on: August 15, 2016, 10:54:40 pm »
Excellent. I've finished ripping the map of the first area. Not quite sure how long this game is, and the rooms don't always *quite* connect properly (some rooms will have little gaps in them on my maps... this is just how it's done in-game), but it's going well so far. Neat little Metroidvania-style game, too.

24
Maps In Progress / Re: YK's random map progress thread
« on: August 15, 2016, 06:16:44 pm »
I... suddenly reappear again.

Is anyone doing Cosmo Police Galivan for NES? There are... a lot of active threads, and going through them all would take a while, so... just asking here first. I decided to give the game a try, and it seems pretty interesting and easy enough to rip. If someone's already taking this game on, no big. I just want to know so I don't duplicate anyone's efforts. :P

25
Maps In Progress / Re: YK's random map progress thread
« on: July 04, 2015, 12:21:08 am »
Just out of curiosity, and... not to be rude or anything, but... is there some reason my Castlequest map hasn't been added yet? Is there a part of the submission process I'm missing? I know it's been...quite a while since my last submission, so I admit I may have forgotten...

26
Maps In Progress / Re: YK's random map progress thread
« on: June 11, 2015, 06:55:49 pm »
Whoa. I've returned after... like, more than a year. :P

With this: http://snesmusic.jukor.net/maps/CastlequestMap.png

I have a bit of a love/hate relationship with Castlequest. I've never managed to beat this game, and it's very, very annoying and confusing. But it fascinates me so, for some reason I can't quite explain.

Anyhow, I noticed there was a map for the Japanese MSX version, but I didn't see one for the NES version, so I figured I'd put one together. Fortunately, the mechanics of the game (each time you enter a room, the game pauses and allows you to look around it) made ripping it easy enough.

27
VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 28, 2014, 01:13:54 pm »
I ripped all the tracks from Lodoss War but what do I do with them now?  I don't know how to time and tag or anything else.
http://galensnature.com/Tank/LTS.zip

I can handle that part easily enough. What I'd need at bare minimum would be track titles (which you seem to have provided nicely) and ideally who composed the music. Also, do you want me to credit the set to Tropicon or Trop?

28
VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 20, 2014, 01:00:27 pm »
Ooh that's a spectacular collection.  It looks like somebody did Grandia too but what format is GMS?  Is that something I need that vgstream for?


Yeah. Many of the soundtracks there are in assorted streamed formats, so yes, you'll need VGMStream. To that end, though, they, for the most part, work well.

29
VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 19, 2014, 09:30:04 pm »
I noticed at SNESMusic nobody did Record of Lodoss War so I thought I'd rip it as I play through the new translation.

Oh, cool. I was considering going through it, but if you are... that means I don't have to. :P

Also, if you want ripped game music... http://hcs64.com/mboard/forumlong.php?showthread=26929
...you're probably not gonna find a better collection of it than this!

30
Maps In Progress / Re: YK's random map progress thread
« on: March 18, 2014, 03:47:31 pm »
Hah, no I meant they have a request system.  Here I posted it for you:
http://gamehacking.org/requests&p=10

When the request disappears that means it's been filled and you can just check that's games page for the code.

Ooooh. Heh, that's pretty neat. I had no idea that existed. Thanks. :)

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