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Messages - YelseyKing

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16
Maps In Progress / Re: YK's random map progress thread
« on: June 11, 2015, 06:55:49 pm »
Whoa. I've returned after... like, more than a year. :P

With this: http://snesmusic.jukor.net/maps/CastlequestMap.png

I have a bit of a love/hate relationship with Castlequest. I've never managed to beat this game, and it's very, very annoying and confusing. But it fascinates me so, for some reason I can't quite explain.

Anyhow, I noticed there was a map for the Japanese MSX version, but I didn't see one for the NES version, so I figured I'd put one together. Fortunately, the mechanics of the game (each time you enter a room, the game pauses and allows you to look around it) made ripping it easy enough.

17
VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 28, 2014, 01:13:54 pm »
I ripped all the tracks from Lodoss War but what do I do with them now?  I don't know how to time and tag or anything else.
http://galensnature.com/Tank/LTS.zip

I can handle that part easily enough. What I'd need at bare minimum would be track titles (which you seem to have provided nicely) and ideally who composed the music. Also, do you want me to credit the set to Tropicon or Trop?

18
VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 20, 2014, 01:00:27 pm »
Ooh that's a spectacular collection.  It looks like somebody did Grandia too but what format is GMS?  Is that something I need that vgstream for?


Yeah. Many of the soundtracks there are in assorted streamed formats, so yes, you'll need VGMStream. To that end, though, they, for the most part, work well.

19
VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 19, 2014, 09:30:04 pm »
I noticed at SNESMusic nobody did Record of Lodoss War so I thought I'd rip it as I play through the new translation.

Oh, cool. I was considering going through it, but if you are... that means I don't have to. :P

Also, if you want ripped game music... http://hcs64.com/mboard/forumlong.php?showthread=26929
...you're probably not gonna find a better collection of it than this!

20
Maps In Progress / Re: YK's random map progress thread
« on: March 18, 2014, 03:47:31 pm »
Hah, no I meant they have a request system.  Here I posted it for you:
http://gamehacking.org/requests&p=10

When the request disappears that means it's been filled and you can just check that's games page for the code.

Ooooh. Heh, that's pretty neat. I had no idea that existed. Thanks. :)

21
Maps In Progress / Re: YK's random map progress thread
« on: March 17, 2014, 11:38:48 pm »
You could request a WTW at gamehacking.org.

I could... but I'm kind of an...awkward person, and it just doesn't feel right to register at a forum just to start making requests. I've also been part of communities where requests will get you ripped in half, so I'm understandably a bit hesitant...

22
Maps In Progress / Re: YK's random map progress thread
« on: March 12, 2014, 10:57:03 pm »
Since everyone else seems to have one of these progress threads, I figured I may as well, too, to avoid cluttering the forum. Moving my other recent post here:

SaGa Frontier is another of my personal favorite games. Very underrated. And I'd like to map it out.

I actually have a little experience mapping this game, having mapped out various unused areas for the Cutting Room Floor back when I was active there. It's not much harder than an SNES game, by and large, and I have map modifier and walk through walls GameShark codes that can help.

I'm not sure how feasible mapping out the *whole* game will be, since I'm not sure how I'd disable sprites (since I need to use cheats, I'm pretty much limited to ePSXe, the only emulator I'm aware of that supports them), but I'll do what I can.

Another game I'd like to take on is Wild Arms. The area select debug menu would make getting around to each map easily enough, but without a walk through walls code, there's no way I'd be able to get everything. Especially those elusive inaccessible islands on the Elw Dimension overworld map.

23
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: March 12, 2014, 03:39:59 pm »
You planning to do FF5 at some point? It looks like you did a couple early game maps from it, at least. And you've done FF6 and both versions of FF4, so it'd make sense. At any rate, your FF4 and FF6 maps are pretty high quality stuff. I particularly love maps that have treasures marked.

Incidentally, unrelated, but... how in the world did you manage to map out the Lete River on FF6? The layout of that place has had me completely baffled for years. Even looking at the map, I can't make sense of the place. :P

24
Maps In Progress / Re: FlyingArmor's Map Projects Present and Future
« on: March 08, 2014, 06:31:32 pm »
You know, I never gave it much thought... are there any actual area design differences between FF4 and "FF2" other than the Beginners' Hall in Baron, the removal of the Programmers' Room in the American release, and the contents of chests changing? (And the chests themselves in high tech areas, as well as save points, being changed.) Any extra rooms, rearranged dungeons, added/removed secret passages, etc?

25
VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 05, 2014, 12:08:24 am »
Heh. I hear you about things being slow. It's been near-dead at the SNESMusic forums for quite some time, as well. We actually have quite a number of SPC sets dumped, but not tagged. I'm hoping that'll pick back up eventually, too.

26
VGMaps Social Board / Re: Hello! I'm KungFuFurby
« on: March 04, 2014, 06:07:40 pm »
Hah! What a surprise to see you here, old friend. Seems I'm always running into people I know; small internet and all that, I guess. I just registered here myself not too long ago, but it seems like a pretty friendly place.


27
Map Gab / Re: Request: Phantom 2040 (SNES or Genesis)
« on: March 02, 2014, 12:30:57 am »
Hoo. Phantom 2040... I tried tackling this game a while back to identify SPCs we ripped from it via a music modifier code... Even following an FAQ to the letter, I got hopelessly lost really quickly, putting a swift end to *that* project. It's quite the beast. I can't even imagine trying to *map* it, too...

28
...wow, awesome. I... did not expect to get Maps of the Month honors, much less so quickly!

I'm not sure what else I can rip, offhand, since most of the games I've played have already *been* ripped. I'd kinda like to do Final Fantasy Tactics one day, since that's a "spiritual sequel", but... with its maps being rotateable, that would be a fair bit tougher. Hm. Well, we'll see.

(Also, you typoed my nick the second time in that description. :P)

29
Maps In Progress / Re: Tactics Ogre (SNES)
« on: February 26, 2014, 02:55:08 am »
And... after much work... I'm finished:

http://snesmusic.jukor.net/maps/TO-ItemMaps.zip

Every map that *has* items hidden on it has been included. Turns out that Hell Gate B1 and B2 have nothing of note hidden on them, so they've been omitted. B3 has no items, but does have a notable secret exit (which is necessary to reach floors below it), so I included that.

Also included in the zip are the following:
-A chart to go along with the maps. Since hidden items are grouped by "sets", as opposed to being fixed items, I figured one big "master" chart would be easier and more efficient than trying to squeeze that info into each and every map.
-The Valeria Island overworld map (both marked and unmarked). It wasn't hard, and I just kinda overlooked it last time, so... why not?
-A very, very minor update (we're talking a single pixel) to the non-item Rime cutscene map. Virtually unnoticeable, but it bugged me all the same.

Anyhow, I guess I'm finished with this project, unless I eventually find a way to rip the various small cutscene maps... but they're stored differently, and I'm not entirely sure *how* just yet.

30
Maps In Progress / Re: Tactics Ogre (SNES)
« on: February 25, 2014, 02:51:47 am »
Just a heads up on my progress... I'm very close to finishing up the "hidden item" maps. Just have to finish the latter half of Hell Gate, which should be tomorrow or the next day at the absolute latest, and I should have everything.

Much to my surprise, I discovered that one of the cutscene maps (the one from Rime) actually has items on it. Quite *why*, since you never actually *fight* on it, I don't know. But they're there. I guess a battle was planned for that map at some point, and it was set up accordingly, but it never ended up happening.

I'm 99% certain that none of the other cutscene-only maps has anything hidden, but I suppose I could be wrong. I'll check them one day, I guess, but given their sheer size, it probably won't be for a while.

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