Been a li'l while since I last updated this.
From the start of this year, I finally got the dungeons for
Ultima: Quest of the Avatar (NES) done. Thankfully the dungeons in this version were great abbreviated compared to the PC and microcomputer versions, so capturing all graphics and arranging them wasn't a great burden (well, once I settled on what the format for these maps was).
Another game I just finished yesterday (and should be up some time today) is
Tenshi no Uta: Shiroki Tsubasa no Inori (SFC). This game was a nice break from what I had to do for Dragon Quest VI, haha. It was far smaller in size, and I barely had to worry about transparent layers, which I've found over the years can screw up the colours of the maps if one isn't careful.
And while I'm at, I may as well mention
Attack of the PETSCII Robots for the Commodore PET. I was a little surprised to see it generated a new page on this site, but maybe I shouldn't be, since it is a rather obscure platform for games. While this game spawned around 20 or so ports (VIC-20, C64, MS-DOS, PSP, SNES, Sega Genesis, Apple II, Amiga, and many more!), the PET version is the original version, so it seems fitting to have that be the version available on VGMaps first. I intend to also map the MS-DOS version as well, but the PET comes first!

I think I should also mention that I didn't map these with the usual technique of taking screenshots; I instead wrote a few Pascal programs that extracted the graphics and maps from their respective files and put them into PPM files, which I could then take into Krita or Photoshop and do the rest from there. Once I had gotten the programs just right, it was amazing to see the map images get dumped in a matter of seconds, as opposed to taking at least 20 minutes per map with the screenshot method.
It'd be nice to extract the maps and graphics from other games on the PC like this, but I don't know if the file formats would be nearly as straightforward as the ones for this game were. I can poke around I suppose.
