Author Topic: Mega Man Maps  (Read 649728 times)

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Offline Will

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RE: Mega Man Maps
« Reply #165 on: May 01, 2008, 05:19:22 am »
I managed to do the Toadman level which my second most favourite level with all the water and castle walls. Nothing more Dr. Wily stands in Megaman's way and he won't stop me from completing my map. Gwhahaha!

Offline Will

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RE: Mega Man Maps
« Reply #166 on: May 02, 2008, 03:30:02 pm »
I have finally finished Dr. Wily. When I submit and its put up, it means, no more sega Megaman games to do.

Offline marioman

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RE: Mega Man Maps
« Reply #167 on: May 02, 2008, 03:59:20 pm »
Thanks Will.  I will update the list as soon as they are put up.

Offline Will

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RE: Mega Man Maps
« Reply #168 on: May 03, 2008, 12:03:11 pm »
All of the NES Mega Man Board maps and the remaining Mega Man Gamegear maps have been put up. From what I observed on Marioman's list and the Mega Man Counter, there is a Mega man game title missing. The game is called "Playchoice 10 Mega Man 3" for the Arcade system. The webpage  "http://www.gamefaqs.com/portable/gamegear/file/586736/29827" contains more Megaman game titles than I see in even Megaman Counter. The only problem about the Arcade game of Megaman (Not the Power Battle or Fighters) is I cannot find a rom anywhere and I believe that the Megaman game must have been unfinished and unreleased. These Megaman requests are starting to get interesting all the time.

Offline JonLeung

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RE: Mega Man Maps
« Reply #169 on: May 03, 2008, 12:49:48 pm »
The "PlayChoice-10" arcade games are really just NES games in the arcade.  I think you could select from up to 10 games that were installed into a particular machine.



If you've mapped the NES game, you've mapped the arcade game.  ROMs are indeed available if you look on the Internet hard enough, and you'll need also need the PlayChoice-10 BIOS ROM if you're going to try it in arcade emulators like MAME.  I really should consider taking them off of the arcade games listing.  I've been trying to think up of way to clear up the clutter caused by remakes and ports anyway...



(In the movie "The Wizard", the main character (Jimmy, I think his name was) practices NES games in the arcades on the way to the Video Armageddon tournament in Los Angeles.  At the casino arcade, I remember seeing that it was indeed a PlayChoice-10 cabinet.)



The Super Nintendo had a similar system, the much-shorter-lived "Nintendo Super System", I think it was called.



EDIT: Found an article about the PlayChoice/PlayChoice-10:

http://www.gamersgraveyard.com/repository/nes/history/nes_arcade.html



Anyway, is anyone considering mapping Mega Man Soccer?  :P  We must be close to finishing classic Mega Man by now!

Offline marioman

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RE: Mega Man Maps
« Reply #170 on: May 03, 2008, 04:38:30 pm »
OK.  Updated the list.  Thanks Will.  I really like the way that you included the in-game and real maps for Mega Man Board.



And I guess Dr. Wily did something smart for once in Mega Man for the Game Gear.  Hiding in Quick Man's level was a very good choice.  All of the rest of his fortresses are was too easy.  (With the possible exception of the first two games.)



There are now three classic games games left: Mega Man V, Mega Man Soccer, and Mega Man III PC.  We have TWO mappers who have ripped Mega Man V, but neither of them have their maps on the site.  Maybe now that Terra is back from China, he will finish them up.  I PM'd Frenkel a few days ago to see if he ever figured out the Mega Man III PC maps, but he hasn't gotten back with me yet.  That just leaves Mega Man Soccer.



Huh, there is only one game with 5 or fewer maps left to rip.  I guess I will have to do something about that...

Offline Will

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RE: Mega Man Maps
« Reply #171 on: May 04, 2008, 07:41:33 am »
Jon, I've just finished composing an appropriate order for the some of the Megaman BN maps. I have decided that the maps should be divided in the GBA Megaman BN title into two categories, the Hardware maps (Lan's World) and the Software maps (Megaman's World). Another giveaway that shows a map is about Megaman's world by the System at the end of every individual map identification name. The Hardware maps should come first then the Software maps. The order is not really chronological but it will noneotherless be 100% comprehensible for those who play from start to finish. Here's how the order goes:



1. Lan's Residence, Lan's Bedroom

2. Lan's Residence, Kitchen & Lounge

3. ACDC Town

4. Mayl's Residence, Kitchen & Lounge

5. Mayl's Residence, Mayl's Bedroom

6. Yai's Residence

7. Dex's Residence

8. Dencity School, Foyer

9. Dencity School, 1st Grader Corridor

10. Dencity School, Clinic

11. Dencity School, AV Room

12. Dencity School, Grade 1 Classroom A

13. Dencity School, Grade 1 Classroom B

14. Dencity School, 5th Grader Corridor

15. Dencity School, Library

16. Dencity School, Grade 5 Classroom A

17. Dencity School, Grade 5 Classroom B

18. Dencity School, Staff Corridor

19. Dencity School, Janitor's Room

20. Dencity School, Courtyard

21. Higsby's Chip Shop

22. ACDC Subway Station

23. Government Complex Subway Station

24. Government Complex

25. Waterworks Lobby

26. W-Works, Sci Lab Hallway

27. Science Lab Lobby

28. Science Lab, Dr. Hikari's research centre

29. Waterworks, Construction Matter Office

30. Waterworks, Pumping Computer Station

31. Waterworks, Pumping room

32. Waterworks, Filtration room



I will resume work on the software map order once I have mapped every Hardware map there is available. I hope this helps and the order gets updated.

Offline marioman

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RE: Mega Man Maps
« Reply #172 on: May 04, 2008, 09:37:05 am »
For the record, half of the Mega Man Soccer maps are available at The Spriters Resource

Offline Will

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RE: Mega Man Maps
« Reply #173 on: May 05, 2008, 12:09:26 pm »
I have resumed to mapping Megaman Battle Network. Now the Waterworks Network System (all 6 sections) are finished and I am already working on the City of Dentown. Who knows how many hardware maps I will deliver in the end?

Offline marioman

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RE: Mega Man Maps
« Reply #174 on: May 05, 2008, 06:17:53 pm »
Updated list to put newer games near the bottom.  Does this look OK, or should I change it back?



I also updated the map count for BN1.  :P

Offline JonLeung

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RE: Mega Man Maps
« Reply #175 on: May 06, 2008, 04:59:47 pm »
Have you tried listing it by series?  That's how I would consider doing it.

Offline marioman

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RE: Mega Man Maps
« Reply #176 on: May 06, 2008, 06:35:39 pm »
I could do that, but the by system format kind of indicates the difficulty of the map.  I guess that I will just leave it for now.  Maybe I will come up with something later...

Offline Will

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RE: Mega Man Maps
« Reply #177 on: May 07, 2008, 10:00:26 am »
Hey Marioman, I was just thinking about recreating all "Megaman Battle Network" maps I've done so far about Lan's World, Hardware World, Real World or whatever you care to call it, and I would indicate using icons rather than labels, where to find chips, like say you find a Sonicwave chip in a cupboard in Dentown for instance, but I would only do it for the Hardware world and keep the labels for the spinning crystals in the Software maps. Do you think that is a good idea? If so, can somebody provide me with a complete list of the locations of chips in the Hardware world? Why not labels in the hardware world and why not icons in the software world I hear one or two people ask. Well the crystals are better than icons in the software world even if labels have to blot out a little bit of the map and its background and the icons would less likely blot out and confuse people in the hardware world. Tell what you think.

Offline marioman

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RE: Mega Man Maps
« Reply #178 on: May 08, 2008, 12:00:11 pm »
That sounds good.  For a complete list of chips, have you checked <link.http://www.gamefaqs.com/(GameFAQs)</link>?  They should have a list or two there.

Offline Will

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RE: Mega Man Maps
« Reply #179 on: May 11, 2008, 05:06:58 am »
Jon, very good job with the order of the Battle Network maps, this quasi chronological order certainly makes sense. I am currently doing the Traffic Light Circuit System sections. I suggest that the maps/sectors of the Internet System should be placed last on the entire list, so that its easy to find and not in the middle of somewhere. The list as you know need not be 100% chronological.



I see Marioman wants to know the precise map count as soon as possible and the total of Battle Network maps on this site is 73 (Certainly there's more to come).