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Map Requests / Re: List of unmapped NES games
« on: August 24, 2025, 10:38:00 am »
To be clear, I am not going to complain if somebody sends in a map set that I was planning to do myself. I would like it if more NES maps started coming in from other people.
That said, there are a few games i've checked out and decided to set aside for now...
American Gladiators is difficult to control on the NES.
3D World Runner will require drawn maps, but I have almost no experience playing this game.
Ultimate Air Combat has a lot of big maps with monotonous scenery. I think this would be better suited for mappers who have experience using scripts, or maybe an auto stitcher. If anyone wants this i've already made some codes for mapping purposes and will post them below.
Zanac has LONG maps, and will need to be broken up in pieces. Also tons of repeating, monotonous scenery. Maybe another auto stitcher project.
Bill and Ted's Excellent Adventure I only mapped one road from the first medieval stage before putting it down. I estimate these maps will be 12,000x6,000 pixels in size, but more importantly I need to find better codes for boundary breaking before I continue.
Miracle Piano By looking at BizHawk's hex editor, I can see where the game handles inputs from the midi keyboard, but my efforts to play this game by manually controlling the inputs from the hex editor were unsuccessful. I heard this game has a side scrolling platform type of minigame. To the best of my knowledge there are no emulators that support the keyboard this game came with.
Ultimate Air Combat [NES] (Always use "system bus" memory domain)
020A:09 Infinite Bombs
0216:FF Skip Air Stages
0242:CB Infinite Fuel
0341:00 Invincible
05B3:00 No Targets Left
Also, Dash Galaxy In The Alien Asylum and Niji no Silkroad were mapped by Ricardo Sallin and removed from the list.
That said, there are a few games i've checked out and decided to set aside for now...
American Gladiators is difficult to control on the NES.
3D World Runner will require drawn maps, but I have almost no experience playing this game.
Ultimate Air Combat has a lot of big maps with monotonous scenery. I think this would be better suited for mappers who have experience using scripts, or maybe an auto stitcher. If anyone wants this i've already made some codes for mapping purposes and will post them below.
Zanac has LONG maps, and will need to be broken up in pieces. Also tons of repeating, monotonous scenery. Maybe another auto stitcher project.
Bill and Ted's Excellent Adventure I only mapped one road from the first medieval stage before putting it down. I estimate these maps will be 12,000x6,000 pixels in size, but more importantly I need to find better codes for boundary breaking before I continue.
Miracle Piano By looking at BizHawk's hex editor, I can see where the game handles inputs from the midi keyboard, but my efforts to play this game by manually controlling the inputs from the hex editor were unsuccessful. I heard this game has a side scrolling platform type of minigame. To the best of my knowledge there are no emulators that support the keyboard this game came with.
Ultimate Air Combat [NES] (Always use "system bus" memory domain)
020A:09 Infinite Bombs
0216:FF Skip Air Stages
0242:CB Infinite Fuel
0341:00 Invincible
05B3:00 No Targets Left
Also, Dash Galaxy In The Alien Asylum and Niji no Silkroad were mapped by Ricardo Sallin and removed from the list.