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Messages - Will

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Map Requests / Re: Master System/Game Gear Game Atlas
« on: December 21, 2014, 08:41:23 am »
Today the last chapter gets an update. I have finished what Darkwolf started on Golden Axe Warrior. Very like Legend of Zelda, but enjoyable. Now there shouldn't be a problem navigating through those labyrinths.

Map Requests / Re: Mega Man Maps
« on: September 23, 2014, 11:06:57 am »
I'm afraid there isn't a construction mode for Maverick Hunter X as it is a direct remake of Mega Man X, without any extras. However the Sigma Fortress levels are heavily changed in layout, which means mapping them if possible is definitely worth it. Unless the 2.5D platforms can be centralised and measure in grid, the maps will have to be improvised somehow.


Further research reveals that capsule, heart and part upgrades are changed in the stages from the original. In addition the upgrades, ride armours and enemy placements are changed when playing as Vile.


The 3D RPG Megaman X Command Mission, has got a 2D minimap of the various areas that you explore. It doesn't rotate, but its kind of transparent so some touching would have to be applied to make it a finished map, otherwise its rather easy to rip and assemble. Also the game has a web like 2D map system of each zone.

Map Requests / Re: Mega Man Maps
« on: September 22, 2014, 12:28:52 pm »
I've been looking through Mega Man Powered Up and it might be possible to reconstruct the maps making use of the construction mode, since the tiles are flat and 2D as opposed to the 3D graphics in gameplay. It may not be perfect to the actual gameplay, but it means one can finally map out Time Man's and Oil Man's stages.

Map Gab / Re: Attention Mappers
« on: June 24, 2014, 04:26:22 pm »
I accept your request. You can post my maps wherever you please. I should get round to finishing the Sable Tower stage sometime soon.

Map Requests / Re: Nintendo Power - 1988-1996 cover games
« on: April 07, 2014, 05:23:23 pm »
Hi! Long time no mapping in this section. I am currently working on "Buster Busts Loose" (A Tiny Toon Adventures game). I am need of a cheat code that removes the wall and surface clippings, so I can fall through solid surfaces and make them out. Also I want an idea of how many layouts are available in the Bab's Rescue Friends bonus game mazes.

GSHI website is not active anymore. You will have to get your codes elsewhere.

It was intriguing to find that each level was much more different than the first. The game is ideal for Looney Tune fans especially as it makes appearances and cameos appearances of the lesser notable characters like Nasty Canasta. It's too bad this is only game of its kind and those maps are real treasures to finding the secrets around.

I'm tempted to begin mapping "Tiny Toon Adventures: Buster Busts Loose". I am just itching to get back to the toonatics antics.

Dream Team huh? Another portable game. I'd love to give this one a go.

Map Requests / Re: Nintendo Power - 1988-1996 cover games
« on: August 11, 2013, 04:33:52 pm »
To answer your question, Noob Saibot's Dorfen doesn't exist in the SNES version, instead the balcony stage is used for the fight against Noob. That being said Mortal Kombat 3 for SNES is definitely complete.

Maps Of The Month / Re: 2013/08: Rise Of The Triad (PC) - Zerker
« on: August 01, 2013, 06:03:16 am »
I heard this game was supposed to be a sequel to Wolfenstein 3D before ID Software split with Apogee. The unlimited bullet weapons are quite handy. There are many missile and rocket weapons and no actual target sniping. I never thought I'd see a game with a natural non-cheat God Mode. Good show Zerker.

Map Requests / Sega Megadrive (Genesis)/Sega CD Game Atlas
« on: June 27, 2013, 09:41:39 pm »
Following the classics of the previous Master System / Game Gear Game Atlas, I have compiled their successors that act as the counterparts for Nintendo Classics. What would be the Alex Kidd chapter 7 has only one game released which is "Alex Kidd In The Enchanted Castle", therefore I have replaced it with the two games of Vectorman. The Phantasy Star chapter excludes text adventure games. There are a total of 28 game titles. Where there is '+' it's a game that only exists on Sega 32X or Sega CD. Here is are the games of this atlas:

Chapter 1: Sonic Surfer
Sonic the Hedgehog - COMPLETED by TerraEsperZ, Anon and Stealth
Sonic the Hedgehog 2 - INCOMPLETE
Sonic the Hedgehog 3 - INCOMPLETE
Sonic the Hedgehog Spinball - INCOMPLETE
Sonic 3D Blast -
Sonic & Knuckles - INCOMPLETE
+Sonic the Hedgehog CD - COMPLETED by TerraEsperZ and DarkWolf
+Knuckles' Chaotix

Chapter 2: Super Shining Force
Shining In the Darkness - COMPLETED by Vorpal86
Shining Force: The Legacy of Great Intention - COMPLETED by xyzbilliu
Shining Force II - COMPLETED by xyzbilliu
+Shining Force CD -

Chapter 3: Wonder World
Wonder Boy III: Monster Lair -
Wonder Boy in Monster World - COMPLETED by Dammit 9x

Chapter 4: Phantasy Mysteries
Phantasy Star II - INCOMPLETE
Phantasy Star III: Generations of Doom -
Phantasy Star IV: The End of the Millenium - INCOMPLETE

Chapter 5: Mickey & Donald Adventures
Castle of Illusion Starring Mickey Mouse - COMPLETED by Vorpal86
World of Illusion Starring Mickey Mouse and Donald Duck -
Quackshot Starring Donald Duck - INCOMPLETE

Chapter 6: Shinobi Magic
Shinobi III: Return of the Ninja Master -
The Revenge of the Shinobi -
Shadow Dancer: The Secret of Shinobi -

Chapter 7: Vector Scale
Vectorman -
Vectorman 2 -

Chapter 8: Golden Axe Quest
Golden Axe - COMPLETED by Anon
Golden Axe II - COMPLETED by Anon
Golden Axe III -

It would be a Genesis Game Atlas if had the most popular and notable games series selection. There are six Sonic games, three Shining Force games, two Wonder Boy games, three Phantasy Star games (excluding the eight text-adventure games), three Sega of Japan Disney games ("Castle of Illusion", "World of Illusion" and "Quackshot"), three Shinobi games, one Alex Kidd game and three Golden Axe games. I'll get around to creating that topic after the SMS and Game Gear Atlas has had its full completion.

That goes for Scooby-Doo Mystery also.

Map Requests / Re: Mega Man Maps
« on: June 19, 2013, 05:19:02 am »
The best I can do to connect the Real World maps to the Cyber World maps is to label where each jack port goes. I have now touched up all the Cyber World Maps and I am busily connecting the Real World Maps and adding some details. I do however have a couple of real world connection samples. With the newly bridged Real World maps I shall also provide a new Map List, once again in quasi Chronological order.

EDIT: I have made a bridged map of DenTown, I'm pretty sure that is my best effort in the bridging task. When you see the map, you'll noticed some parts of the streets obscured by the tall buildings, but it doesn't matter very much because these covered corners are not that important in the gameplay. Overall the result is fantastic.

I also have a treat for those of you who want to play Mega Man Battle Network 4.5 in English. Everything you need is at and be sure to get Lunar IPS.

UP TO DATE: The entire mapset of Battle Network 1 has been revised and sent. The differences you will notice are that all the cyber world maps have their data crystal labels centralised, the zenny labels have been shorted with a z symbol to reveal more map area and there are also several clues and hints added to some of the maps, such as code numbers in the School Network System and recoloured programs to represent the corrupted ones in the Power Plant Network System. Added to the Real World maps are icons to show where to find the hidden chips. Let me know what you think when the maps arrive and I shall continue to revise the other battle network mapsets.

Map Requests / Re: Mega Man Maps
« on: June 17, 2013, 01:08:15 pm »
I am now taking the time to revise the Battle Network Series maps, to improve their quality and make some addition. Do you think that it is a good idea to bridge certain Hardware World (Real World / Lan's World) maps? For example "Lan's Bedroom" and "Kitchen & Lounge" can go together in the same map titled "Lan's Residence". That way, referencing rooms in certain areas is easier. Some of those maps will be difficult to bridge due to the some wide walls and close tight fitting layouts, but I'll sort it out (probably the DenTown blocks are an exception).

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