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Messages - Will

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46
Maps In Progress / Re: warriors of fate
« on: June 13, 2013, 02:25:51 pm »
This is what I could come up with gathering the symbols:

Round 1 ??技の戦い ー
Round 2 ??技の戦い 二
Round 3
Round 4
Round 5
Round 6
Round 7
Round 8
Round 9

The curvy font makes it difficult to distinguish the precise symbols. Use my findings to your advantage. I shall edit this post, when I get a chance to find more symbols.

47
Map Gab / Re: The Immortal (NES)
« on: April 26, 2013, 12:27:15 am »
I must say those improvised letters you did for the NES version were very good. The Apple II version of Immortal does have a richer colour scheme and a smoother animation. Go for it.

48
Maps Of The Month / Re: 2013/04: Xargon (PC) - Zerker
« on: April 04, 2013, 01:26:51 am »
An excellent choice for MOTM. Jill of the Jungle is pretty much a predecessor to this game. Absolutely rich in colour, crispy in detail and lots of atmosphere in caves, forests and factories, odd looking monsters and of course Dan Froelich's matching music. The music of "More Giant Trolls" level has an uncanny likeness with minor differences to the music of "Episode 2 - Level 1: Atlantis" of the game "In Search of Dr. Riptide" by the same composer. The disappointing bit about Xargon is a lack of variety in transformation. While Jill could transform into a firebird, frog or fish, Malvenious could only transform into a wasp or ride a submarine. If I didn't know emeralds to buy upgrades was part of the game, I'd say it spoiled the challenge not unlike a cheat code.

I have never done graphic game hacking, when I mapped Jill of the Jungle it was done entirely by Printscreen, DosBox and Microsoft Paint and viewing the levels required much looking up and down, moving around and a few cheat codes to aid.

Ages ago I only made a sample map of the first level, just to demonstrate the outcome of a level map within this game, but it is long since replaced by a better and more accurate version by Zerker himself. If you really want to finish your collection once and for all, you might wish to map the Demo level, the one where he fights black ants and enters three samples of the trilogy. For the time of this award congratulations Zerker, you've truly earned it.

49
Gaming / Re: Multi play anyone?
« on: April 03, 2013, 08:03:15 am »
I hope you can use this Multi play as a opportunity to map the Magmoor Caverns in Metroid Prime Pinball, that is if your Multi play is compatible with NDS.

50
Mapping Tips/Guides / Re: how big can a map be?
« on: March 24, 2013, 01:43:21 pm »
Does the game have noticeable and distinguishable checkpoints? If so, it might help to cut off the first map at the end of the checkpoint area then place the checkpoint area again in the next map till the next future checkpoint and so on. The problem with a long map like that it take quite a bit of loading time and it would take some scrolling to access and observe the desired place. Ask Terra about the NES Gradius game, there were no clear indications of the current stage to the next stage, it just continued after the boss without so much as a pause.

51
Map Requests / Re: Master System/Game Gear Game Atlas
« on: March 03, 2013, 07:33:14 am »
Another is complete now that Phantasy Star Gaiden has been completed.

EDIT: Sonic Drift and Sonic Drift 2 now have their respective maps done.

52
Maps In Progress / Re: MS6-Updated!
« on: January 01, 2013, 12:34:24 am »
Excuse me Jon, but the Arcade Metal Slug 6 maps section should be titled "Metal Slug 6 Maps", instead of "Metal Slug 2 Maps".

53
Maps In Progress / Re: Dragon Warrior 2-4 (NES)
« on: December 25, 2012, 03:17:52 pm »
You might find this useful Paco, I'm sure.

http://www.bsfree.org/index.php?s=6&d=8&g=1853&c=7236

54
Exactly what do you make of this http://www.youtube.com/watch?v=W1qse25YHtg ?

It's one of those fake or unfinished super nintendo roms. Could rom have been created by Flip Industries in an attempt to create false evidence the rom existed before the maps on this site were made? Just a suspicious speculation of mine.

ADDITIONAL

What is more on http://www.youtube.com/watch?annotation_id=annotation_330339&feature=iv&src_vid=fm_D3SO727A&v=nNOx6ZJqCcU it appears that game has been remade. You guessed it, nothing new, just graphics changed easily with graphic modifiers and of course the layout remains the same. If they think changing the game to seem original is to going to change their status, they've got all past evidence of their theft flashing before their eyes.

55
Map Requests / Re: Mega Man Maps
« on: November 11, 2012, 08:22:44 am »
Check this link: http://tcrf.net/Mega_Man_3

Mega Man 3 (NES) has one minor yet noticeable difference from the US and Japanese versions. Browse around the site if you'd like to check out the unused artworks and audio. At http://tcrf.net/Mega_Man:_Dr._Wily%27s_Revenge , Fireman's stage is certainly different as a prototype.

56
VGMaps Social Board / Re: LucasFilm bought by Disney
« on: November 01, 2012, 04:50:13 am »
My gut tells me that alienation of both the Star Wars and Indiana Jones franchises is definite. Disney may also have bought the film rights to Willow, but what are the chances of them using it? And what will become of the Monkey Island series? LucasFilm is the parent company of LucasArts.

If there are going to be another Star Wars trilogy, I can't picture it as a sequel to Return of the Jedi as the Sith has been vanquished. A prequel to the Phantom Menace probably.

57
Map Requests / Re: Nintendo Power - 1988-1996 cover games
« on: October 07, 2012, 02:44:49 am »
Sent the first map I made of Road Runner's Death Valley Rally, the final Looney Tunes game in the Nintendo Power list.

58
Map Requests / Re: Request #3: Looney Tunes VG Maps
« on: October 05, 2012, 09:23:10 am »
You might want to add the SNES game "Looney Tunes B-Ball" to your list, although I have recently mapped it.

By the way, Cagey Capers is actually for the Sega Genesis / Megadrive platform. The SNES game entitled 'Sylvester and Tweety' has been discontinued, but a prototype rom exists with the unfinished work.

EDIT: I am have begun work on Road Runner's Death Valley Rally, but don't count on me to finish it quickly. Those long and complex stages are harder to compile than any Sonic game I've ever played. I am more used to the classic and cinematic styled platformers.

59
Map Requests / Re: Nintendo Power - 1988-1996 cover games
« on: September 30, 2012, 09:22:53 am »
Okay I have finished off Level 4 where Raccoon Sam left off, plus the Stage End Bonus Map which I have coloured gray-scale for the sake of SGB Colour neutrality. Shall continue the remaining three levels.

60
Map Requests / Re: Nintendo Power - 1988-1996 cover games
« on: September 27, 2012, 03:40:54 am »
I have finally completed Bugs Bunny Rabbit Rampage. The ninth level has no particular cats except for the cameos appearance of Sylvester and a special appearance of Pepe Le Pew. The final level has Daffy Duck himself and his alter egos Robin Hood Daffy and Duck Dodgers.

Shall think about what next to do.

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