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Mapping Tips/Guides / NES maps VFX: 8-Bit Style vs. Photoshop Style
« on: November 20, 2008, 08:25:20 pm »
The title is probably overly obscure and not that informative, so I'll explain in more details.
While mapping NES games, I sometimes have to use some sort of visual effects to denote transparencies, temporary effects, hidden passages, or other situations where I need to alter a map's raw graphics.
Up until now, I've only ever needed to use a simple 2x2 dithering pattern to point out temporary platforms (like in Mega Man) or hidden falling blocks.
But what if that isn't enough? I'm interested in hearing your opinion on what would and wouldn't be acceptable for 8-bit maps. Of course, lense flare and other advanced effects would look stupid, but what about playing with colors and using transparencies?
I prefer simpler effects that mesh well with a game's graphics, but Bucky O'Hare has some parts where I'm tempted to go a bit beyond.
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Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)
While mapping NES games, I sometimes have to use some sort of visual effects to denote transparencies, temporary effects, hidden passages, or other situations where I need to alter a map's raw graphics.
Up until now, I've only ever needed to use a simple 2x2 dithering pattern to point out temporary platforms (like in Mega Man) or hidden falling blocks.
But what if that isn't enough? I'm interested in hearing your opinion on what would and wouldn't be acceptable for 8-bit maps. Of course, lense flare and other advanced effects would look stupid, but what about playing with colors and using transparencies?
I prefer simpler effects that mesh well with a game's graphics, but Bucky O'Hare has some parts where I'm tempted to go a bit beyond.
---
Current projects: Bucky O'Hare (NES), Metal Storm (NES), Clock Tower (SNES), Ristar-The Shooting Star (Gen), Sonic The Hedgehog (Gen), Sonic CD (Sega CD), Mega Man Zero (GBA), Battletoads (NES)