

Quote from: FlyingArmor on January 15, 2026, 04:39:17 PM
Using Tiled would've taken 10 to 20 times longer than just taking 30 seconds to a minute to clean up each room. I used Tiled for the very first room, then I switched straight away to screenshots because it took way too long. All the tiles don't fit into a neat 18 x 24 grid since there're tiles that sit halfway between those grid lines in pretty much all the rooms. While Tiled is great for a ton of other games, it's a bad fit with how ElecHead is constructed.
Quote from: Cyartog959 on January 15, 2026, 02:05:05 PM
Did you use Tiled to do the maps? If not, well, give it a go. It helps cut down time.
Quote from: FlyingArmor on January 14, 2026, 06:37:51 PM
A new year has come and I bring with me a new map set!
For a little change of pace, I decided to try mapping a more modern game instead of the SNES stuff I usually gravitate toward, so here's the PC game ElecHead. Given how the graphics are fairly NES-like, it wasn't too difficult stitching rooms together. The main annoyance was getting rid of the particle effects that were present in nearly all the rooms. The rooms with stars had me taking twice as many screenshots just so I wouldn't accidently erase a star I had thought was a stray particle.
I'm fairly certain I didn't forget any rooms, but if I did, I'm sure the ElecHead fans will let me know.
I'll probably try to merge all the stages into a single image some time just for the fun of it. Hopefully 32 GB of RAM should be enough to make that happen, haha.
Since I've mapped this game, I've been thinking of taking on Nama Takahashi's most recent game Öoo as well, but that'll be something to do later down the road.

