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Messages - VGCartography

#1
After a LONG time, I finally finished Legend of Dragoon and Chrono Cross maps on PS1. Those pre-rendered map sets are kind of a grind but these two I actually had fun finishing, I wasn't too familiar with the back half of them since it had been 25+ years since I got that far.

LoD is up, CC was submitted today. Spyro 3 was also finished. PS1 4eva

#2
Maps In Progress / Re: deficitattack maps
Yesterday at 09:20:22 AM
I am very interested - Star Ocean 2 had some beautiful backgrounds! Love that era.
#3
All of human evolution and technology have led to this achievement. NASA is jealous of these image dimensions. 420,000 screenshots is like.... 5% of the satellite images google maps uses to make a coverage map the entire planet.
#4
Map Gab / Re: VGMaps.com now has over 50,000 maps!
April 10, 2026, 07:30:48 PM
Thanks for the cool data, Jon. This is good stuff.

Also, those Silksong map dimensions. G.E.R. is truly a madman  :)
#5
Map Gab / Re: VGMaps.com now has over 50,000 maps!
March 25, 2026, 07:33:39 AM
This made me realize I never submitted the ~80 maps I made for Tomb Raider 4-6. We'll hit 100k in no time  8)
#6
You have inspired me zagato. I've been trying to figure out something similar for a few Wild Arms maps and I never considered trying to catch/inject the map ID on screen transition. Maybe this will work for that one also!
#7
Much of the internet has fallen to the AI menace. There are even AI ghouls imitating us over on that fake website. These forums are like Helm's Deep, a last human enclave against the encroaching scrapers of darkness.
#8
I've only played this one a little bit, looks like a stairs labyrinth! I was surprised to see recently it also got a PS1 sequel. I don't think it was officially translated but it got a fan translation not long ago. Moves from 2D to 3D so I'm not sure how similar.
#9
Gaming / Re: Silksong's Launch is Nigh! Excited?
September 02, 2025, 06:45:30 AM
Pretty excited to see what TC has cooked up. Even if it's more of the same, HK was one of my favorite metroidvanias. Only thing I'm dreading is how difficult the optional lategame stuff will be, based on some of HK's insane challenges...
#10
Map Requests / Re: Brave Fencer Musashi
August 13, 2025, 06:50:04 AM
I plan to give this one a try at some point, I did a test with Duckstation 3D screenshots and it seemed to come out pretty well. I think doing isometric 3d maps should be doable.
#11
Just submitted the last few FF9 maps, after being dormant on them since 2022! Now most of FF8 and FF9 are up,  at long last.
#12
Maps In Progress / Re: New maps from a new member
May 14, 2025, 04:32:27 PM
Welcome! Happy to see new faces picking up the hobby.
#13
Thanks very much for sharing this! I've played around with VRAM tools for games before and it always gets tricky, I've stuck to emulator screenshots for the most part and trying to use codes to hide layers etc. I will definitely give this a try and check out your Lua scripts. The idea of trying to find the palette was always the part I dreaded, as it felt imprecise, but this seems like a fairly nice workflow.

Maybe I should write a PSX 3D mapping guide inspired by yours...
#14
Map Gab / Re: Jurassic Park (Sega Megadrive/Genesis)
March 07, 2025, 07:31:25 AM
cool, love the big brachiosaur head. the two-version approach is nice also!
#15
Gaming / Re: Vengeful Guardian: Moonrider
February 19, 2025, 03:00:16 PM
Looks like a cool Metroid-ish game I hadn't heard of, will check this one out.

e: The same dev did Odallus, that game was solid.