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Topics - feos

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1
Maps In Progress / Diamond Rush
« on: April 01, 2017, 08:48:03 am »
This was started 2 years ago, but making such maps is somewhat hard, so I got bored quickly. But here are the 4 maps that I completed back then.

2
Map Gab / mobile/java?
« on: February 12, 2015, 02:35:25 pm »
There's no such section on the site, I can't believe no one ever made a mobile game map! I'm currently making one for Diamond Rush.

3
Mapping Tips/Guides / BizHawk emulator - mapping feature requests
« on: October 19, 2012, 10:40:20 am »
EDIT:
You can talk to BH developers (zeromus, natt) at tasvideos
http://tasvideos.org/forum/viewtopic.php?t=13464
#tasvideos or #bizhawk on freenode
or just post in this thread, I will bring all requests before their eyes.

I compile interims here:
http://code.google.com/p/feos-tas/downloads/detail?name=BizHawk.zip

OLD POST:
BizHawk provides the most accurate SNES emulation (bsnes core) and TONS of features (still developed though). The must important for us is custom backdrop (canvas) color, available through Graphics Debugger dialog when SNES ROM is loaded. Doubleclick to change the color. Note that switching layers is possible via hotkeys. And screenshots can be saved to clipboard directly.

http://i1139.photobucket.com/albums/n547/feos-theos/GraphicsDebugger.png

Latest release:
http://code.google.com/p/bizhawk/downloads/list
Install prereqs at first:
http://code.google.com/p/bizhawk/downloads/detail?name=bizhawk_prereqs.zip

Request other features please!

4
Script for Gens-rerecording. Here lies the emulator, use version 11b.
http://code.google.com/p/gens-rerecording/downloads/detail?name=Gens11b.zip
Copy the code, paste into a text file, change filename to Sonic-Pos-Hack.lua
Drag the script into emulator window while running any of these 4 games.
Uncommenting a line means removing -- before it. That way emulator would read this line. Use Notepad++ or any other text editor.

Pressing X, Y, Z or Mode you can move Sonic all over the screen. The timer is frozen. Will edit the script, if I can make Sonic invincible all the time.

Code: [Select]
-- feos, 2012, for Gens-rr
-- Sonic position hacking for mapping levels
-- May be recorded to emulator movie

emu.registerbefore(function()
keys = input.get()
buttons = joypad.get()

-- Uncomment that if you use Sonic 1
--xAddress, yAddress = 0xFFD008, 0xFFD00C

-- Uncomment that if you use Sonic 2
--xAddress, yAddress = 0xFFB008, 0xFFB00C

-- Uncomment that if you use Sonic 3 & Knuckles
--xAddress, yAddress = 0xFFB010, 0xFFB014

memory.writebyte(0xFFFE25, 50)
x = memory.readword(xAddress)
y = memory.readword(yAddress)
if buttons.X    then memory.writeword(xAddress, x-3) end -- Right
if buttons.Z    then memory.writeword(xAddress, x+3) end -- Left
if buttons.mode then memory.writeword(yAddress, y-3) end -- Up
if buttons.Y    then memory.writeword(yAddress, y+3) end -- Down

-- Color zero layer to pink
p, t=vdp.readpalette(3,1)
c=pal.getcolor(t[1],1)
c.R=255
c.G=0
c.B=255
c.A=255
pal.setcolor(t[1],1,c)
vdp.writepalette(3,t[1])
end)

5
Maps In Progress / James Bond Jr.
« on: April 30, 2011, 02:36:51 pm »
Objectless maps

6
Maps In Progress / Gargoyles (Genesis)
« on: March 27, 2011, 12:20:02 pm »
Just wanted to share my WIP.

The used mapping method was described here:
https://www.vgmaps.com/forums/index.php?topic=1368

7
Mapping Tips/Guides / Ripping from LOSSLESS video
« on: March 26, 2011, 07:26:01 am »
Today I realized the very simple way to rip a map, freely navigating through the demonstration movie.
I'll write what I mean in total.

Open any rerecording emulator to make the process of longplaying easier with showing all secret corners & avoiding faults (cheats & Game Genies also may help). Record the longplay itself in an emulator movie file. Now you shall play it back several times, switching different layers off & dumping it into AVI with any lossless codec you like. The best suggestion from me is Lagarith Lossless Codec (just google it, or i'll post a link).

I think we all know how to record an emulator movie to AVI file, right? If not, I'll explain it, or you may visit this link: http://tasvideos.org/EncodingGuide/VideoDumping.html The case is to dump AVI without filtering, it's clear.

As it was said, you shall dump several AVIs (one per each layer).

After all layers are inside videos, open them in Virtual Dub. Go to Video -> Copy source frame to clipboard for any frames you need & paste 'em to the image editor (say Photoshop). As you can see, in VD you are able to navigate through the movie & observe the map in action.

Sometimes it is necessary to preset the background color for the emulator itself to prevent loss of BG/sprites parts due to similar colors.

VirtualDub is also extremely useful to prepare your vids as Screenshot Autostitcher input by cropping the frame from any side & trimming the whole video into Level-only segments. Just use the Lossless compression again to output (checking no sound is good as well).

Any feedback, suggestions and criticism are necessary.

Little video-demo of how the Screenshot Autostitcher works with such videos:
https://www.youtube.com/playlist?list=PL56690DF60ECAD041

8
Map Gab / Zen Intergalactic Ninja
« on: December 29, 2010, 05:15:45 pm »
Check that out.
No response from jonathanleung314 (at) hotmail.com

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