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Topics - Will

#21
Mapping Tips/Guides / Tutorial for starters
April 30, 2009, 07:53:28 AM
Here are my recommending steps for starters. Feel free to compose your own one. For this one I shall brief on FCEUX the NES emulator as an example and generalise on graphic editing.



Requirements:

Download the FCEUX emulator from sites that can be located via a search engine and the roms of the games you want to map.



1. When you've loaded your game, you can start playing through to begin. You should also disable the sprite layer in preparation of background screenshot capturing (you can always turn it on if you have to go further in the level)



2. From the start of a level, press F12 to capture a screenshot which will be saved in the 'snaps' folder. It is always a good idea to pause the game while capturing screenshot in case an early animation, character death or such like interrupts you from getting the desired screenshot.



3. Once you've got the screenshots, you can open the first and second screenshots with your graphic editing program (you can open more if you want, but two saves memory). You may have to delete bits and pieces from the screenshots like menus, icons and such like.



4. Take a chunk of the second screenshot and paste it like a jigsaw on the place it fits on the first screenshot. While you're putting those screenshots together make sure you align them properly.



5. After several screenshot cutting and pasting and hopefully completing the layout of the level, take note of where sprites are (precisely or approximately) and capture screenshots of the sprites before cutting them out and pasting them in the right place on the map. You may need to whiten the colours around the sprites if you want to copy and paste them multiple times to save time.



6. When you've got the map finished, ensure that the edges of the map are at the edge of the graphic editing program screen, or you can leave a tiny space between the edges for a border.
#22
Gaming / Command and Conquer PSX playthrough
March 21, 2009, 02:50:20 AM
I having technical difficulties attempting to run this game. The speed is way faster than it should be so I can't play properly. Also I am unable to configure the emulator to use a mouse input. The emulator I'm using is ePSXe. I have no idea how to solve those problems. The difference between the PSX version and the PC version is that there are 5 exclusive missions the PC version lacks.
#23
Here is something you may find interesting. In various games there are special features that can make mapping very easy even in 3D games (if any 3D mappers are up to it). For example after playing and finishing the Playstation game "Medal of Honour" (The first one), I have found an unlockable special feature in the Secret Codes section called the "wireframe mode" which would be handy if you wanted to map that game. I'm not sure how many 3D games contain that feature but be sure to keep a sharp eye for any interesting content in the game besides gameplay.
#24
VGMaps Social Board / Mega Man NT Warrior
March 14, 2009, 09:41:45 AM
Perhaps you have heard about Mega Man NT Warrior. It's fun to watch. There are certain bits and pieces in it which might be a bit complicated for a young child, like binary digits in programming.



When I first watched it I never expected Count Zap to sound like an English man or Mr. Match to sound like a Scots man, but they're illustrated really well. Mr. Wily is as I expected evil genius and Maddy as I suspected a yucky, brat. It's very interesting in the plot that instead of being excited about getting Mega Man from his father, Lan is very disappointed. Some episodes do follow the game story closely. It was a good change that instead of Tori being kidnapped and Mr. Froid being blackmailed, it is switched round.



What I don't like about NT Warrior is that Lan requires friendship with Mega Man to do program advance. What sort of programming is this? I'm disappointed that there aren't many chips and weapons. Another extra good bit is how Heat Man is illustrated.



You can give this one a try, although you may or may not find it in YouTube or Veoh.com.
#25
Maps In Progress / Dragon Ball Z
February 07, 2009, 06:39:35 AM
This particular Super Nintendo Dragon Ball game is called "Dragon Ball Z - Super Gokuuden Kakusei Hen (J)". Its an RPG that goes through the events from the Emperor Pilaf Saga to the King Piccolo Saga.



I have mapped all the overworld provinces, countries and islands but I have a problem. I am not familiar with the World of Dragonball and therefore I am not sure how I should piece all the map pieces together to form one map.



If I cannot do an overworld map then perhaps all the map pieces can be submitted seperately, but the problem is, I don't know the names of the provinces, countries and islands. If anyone is familiar with Dragonball, I could use some help.

#26
Map Gab / Your own masterpiece (best maps)
January 21, 2009, 12:51:00 PM
Of all the mapsets of all the computers, consoles and handhelds you've covered and completed, which game mapset do you consider your own masterpiece? Even the April Fools maps can be regarded as a masterpiece if you're so pleased with its result.



What I consider my own mapset masterpiece over everything I've ever done so far is the SNES "Demon's Crest" mapset.
#27
Map Gab / Super Mario All-Stars
December 23, 2008, 01:20:14 AM
Though the game has been fully mapped and Zeric is to thank, there is however one side thing that could do with tending with. You know in Super Mario Bros. 2 (not the lost levels) sometimes when you pull something out of the ground,you get a potion which when thrown, creates a door and when you enter that door you go temporarily to mirror version of the World you're in. I wonder if the mirror version of the worlds could be mapped to indicate to players where to find the mushrooms that give you an extra heart so a potion won't be wasted. It would take ages to get those extra maps finish, but if anyone sees it well worth, sure why not?
#28
Mapping Tips/Guides / RE: Animated maps
December 13, 2008, 04:51:43 AM
I wish to know what I need to do to create animated maps. Most animated maps here are GIFs done by Peardian in the Super Mario games. Perhaps I can make one my own maps interesting if I have the know how.
#29
Map Gab / SNES Final Fight 3
December 13, 2008, 04:16:45 AM
No one has been working on that, so far I can see. The final game of the Final Fight trilogy (Not including 'Final Fight Guy') is a lot different from its predacessors. There are paths that split in some rounds. For instance, there is a cafe you can enter in Round 2 and there are two level types of Round 4, A and B. I've reached Round 4A if you want to know.



If necessary the 'Final Fight Guy' title can sit next to the 'Final Fight' title in the Atlas list.
#30
Maps In Progress / NDS Super Princess Peach!
November 18, 2008, 12:26:53 PM
You're probably gonna get cheery and happy about this because I was just starting another of the Super Mario games but now its our heroine Princess Peach! Don't get too excited though, because every NDS emulator I try to use is buggy and all I managed to obtain was the Vibe Island Overworld Map and the title. I would like it if you NDS mappers could help me find a better and well working emulator.



On the bright side this is my first NDS map ever, something I had been seeking to get for many months.:smile:
#31
Map Gab / Paganitzu
October 16, 2008, 01:46:24 PM
I've looked over the maps of Paganitzu. I don't think they give good enough solutions on passing the levels. I know you've done your best Sander de Jong, but this is what I had in mind for a small improvement. My Part I sample map is all 20 rooms in 1 map, and I've revealed the secret gems, the places to find inscriptions and the teleportation points, especially room 8. Do you mind if I remake maps for the game, or would you rather take care of it yourself? If you're hungry for more mapping games in those types there's a Windows game called "SubTerra" where you have to collect all gemstones to proceed and another game like that called "Diggerman" for Neo-Geo. You have a good taste for those treasure hunting games.  :ninja:
#32
Map Gab / Demon's Crest (SNES)
September 14, 2008, 03:01:03 AM
I'm getting around to doing "Demon's Crest". I don't think I'll finish it shortly, but I'll send the first few levels in this very weekend.
#33
Map Gab / Mickey Mouse Illusion trilogy
August 31, 2008, 11:08:56 AM
As you know I have finished off Castle of Illusion. There are 2 more games starring Mickey Mouse and I'm starting on Land of Illusion. The games do remind of the Duck Tales games I mapped out. Can't wait to make a collection Disney maps on the site:wink:.
#34
Walkthroughs don't seem accurate enough. Neither did Starfighter do any hand drawn map of it. There's little or no difference between the two games. One is Japanese, the other is US. One has Alex Kidd the other has Princess Amnitsu. Doing both really isn't necessary but which is better?:banana:
#35
VGMaps Social Board / Non Netnavi/Robot Master names
August 26, 2008, 11:03:10 AM
How many names can you think of that can never due to originality and brand, exist as a Netnavi or Robot Master name? I can think of some:



Ironman - Marvel's Iron Man

Spiderman - Marvel's Spiderman

Batman - From Batman Begins

Goldman - Sega's House of the Dead 2

Waterman - Little Britain's Dennis Waterman



The only clash between names that I know of is

Capcom's Iceman and Iceman from X-men.
#36
Gaming / Megaman Wily Wars playthrough
August 20, 2008, 04:31:02 AM
I've played through the Sega Genesis game Megaman Wily Wars many times but I am unable to access the Wily Tower place. Do you Geminiman, Grizzly or anyone know how access is possible? I understand that the save files and playing through all three games have something to do with it, but I can't be sure what I need to do. Thanks in advance to any helpful instructions.
#37
Map Gab / RE: Buck Rogers Count Down to Doomsday
July 27, 2008, 01:54:48 AM
There aren't many RPGs that I know of in Sega Genesis and here I have "Buck Rogers, Count Down to Doomsday". This space cyber game has really sparked me to get started on it. I have already finished nine maps. Here is an example of the lowest deck on the ECG Ship. I can't wait to get the Solar System done. What I wish I could add to the maps are icons of special encounters except they don't exist. Once you take a look at the maps on their arrival here, feel free to suggest what should make it easier to indicate.
#38
Maps In Progress / Alien3
July 15, 2008, 01:13:41 PM
Work on Alien3 is quite slow, but its always fun when it comes to the end result of my work. When you're playing the game, the main level layout and the ventilation tunnel layout never show simultaneously, but when I blended those two layouts it fit just like a glove. I'm at Level 8. I hope I'm not asking much, but Maxim, can you do me a favour? Level 8 is incomplete because I am unable to reveal the rest of the lower parts of the level having no way of scrolling or going through walls and floors (no cheat codes for that) so I wonder if you could hack the remainder of the level and give the map a finishing touch. The layout of Level 8 I have done so far is attached here. Thanks in advance.
#39
Map Gab / Streets of Rage
July 12, 2008, 11:38:13 AM
Lately I had been working on the SMS versions of Streets of Rage 1 and 2, the complete map sets which will arrive on the site shortly. But I'm stopping at that stage with just these two SMS games. Now I am currently doing the Genesis/Megadrive version of Streets of Rage 1 and 2 not and the new Genesis game never released on SMS "Streets of Rage 3". Streets of Rage I find is more or less similar to the Neo-Geo Burning Fight stages I have played and mapped through and is more or less like Final Fight. Here is an attachment of the first round of the first Genesis Streets of Rage game.
#40
Map Gab / Update glitches
June 28, 2008, 11:49:13 PM
I hope this is a bit helpful, as I noticed there are a couple of glitches in yesterday's update. Firstly the subtitle for Level 8 - Tizoc's tomb has accidently been subtitled Level 7 - Tizoc's tomb in the SMS game Montezuma's Revenge. And secondly Puzzle Bobble 4 isn't a Neo-Geo game, you see Taito wanted Puzzle Bobble 3 & 4 to be independent from SNK Corp's console, so it must be moved to the arcade section.