Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Will

Pages: 1 2 [3] 4
31
Map Gab / Paganitzu
« on: October 16, 2008, 01:46:24 pm »
I've looked over the maps of Paganitzu. I don't think they give good enough solutions on passing the levels. I know you've done your best Sander de Jong, but this is what I had in mind for a small improvement. My Part I sample map is all 20 rooms in 1 map, and I've revealed the secret gems, the places to find inscriptions and the teleportation points, especially room 8. Do you mind if I remake maps for the game, or would you rather take care of it yourself? If you're hungry for more mapping games in those types there's a Windows game called "SubTerra" where you have to collect all gemstones to proceed and another game like that called "Diggerman" for Neo-Geo. You have a good taste for those treasure hunting games.  :ninja:

32
Map Gab / Demon's Crest (SNES)
« on: September 14, 2008, 03:01:03 am »
I'm getting around to doing "Demon's Crest". I don't think I'll finish it shortly, but I'll send the first few levels in this very weekend.

33
Map Gab / Mickey Mouse Illusion trilogy
« on: August 31, 2008, 11:08:56 am »
As you know I have finished off Castle of Illusion. There are 2 more games starring Mickey Mouse and I'm starting on Land of Illusion. The games do remind of the Duck Tales games I mapped out. Can't wait to make a collection Disney maps on the site:wink:.

34
Map Gab / Alex Kidd in High Tech World or Amnitsu Hime (J)
« on: August 28, 2008, 04:31:01 am »
Walkthroughs don't seem accurate enough. Neither did Starfighter do any hand drawn map of it. There's little or no difference between the two games. One is Japanese, the other is US. One has Alex Kidd the other has Princess Amnitsu. Doing both really isn't necessary but which is better?:banana:

35
VGMaps Social Board / Non Netnavi/Robot Master names
« on: August 26, 2008, 11:03:10 am »
How many names can you think of that can never due to originality and brand, exist as a Netnavi or Robot Master name? I can think of some:



Ironman - Marvel's Iron Man

Spiderman - Marvel's Spiderman

Batman - From Batman Begins

Goldman - Sega's House of the Dead 2

Waterman - Little Britain's Dennis Waterman



The only clash between names that I know of is

Capcom's Iceman and Iceman from X-men.

36
Gaming / Megaman Wily Wars playthrough
« on: August 20, 2008, 04:31:02 am »
I've played through the Sega Genesis game Megaman Wily Wars many times but I am unable to access the Wily Tower place. Do you Geminiman, Grizzly or anyone know how access is possible? I understand that the save files and playing through all three games have something to do with it, but I can't be sure what I need to do. Thanks in advance to any helpful instructions.

37
Map Gab / RE: Buck Rogers Count Down to Doomsday
« on: July 27, 2008, 01:54:48 am »
There aren't many RPGs that I know of in Sega Genesis and here I have "Buck Rogers, Count Down to Doomsday". This space cyber game has really sparked me to get started on it. I have already finished nine maps. Here is an example of the lowest deck on the ECG Ship. I can't wait to get the Solar System done. What I wish I could add to the maps are icons of special encounters except they don't exist. Once you take a look at the maps on their arrival here, feel free to suggest what should make it easier to indicate.

38
Maps In Progress / Alien3
« on: July 15, 2008, 01:13:41 pm »
Work on Alien3 is quite slow, but its always fun when it comes to the end result of my work. When you're playing the game, the main level layout and the ventilation tunnel layout never show simultaneously, but when I blended those two layouts it fit just like a glove. I'm at Level 8. I hope I'm not asking much, but Maxim, can you do me a favour? Level 8 is incomplete because I am unable to reveal the rest of the lower parts of the level having no way of scrolling or going through walls and floors (no cheat codes for that) so I wonder if you could hack the remainder of the level and give the map a finishing touch. The layout of Level 8 I have done so far is attached here. Thanks in advance.

39
Map Gab / Streets of Rage
« on: July 12, 2008, 11:38:13 am »
Lately I had been working on the SMS versions of Streets of Rage 1 and 2, the complete map sets which will arrive on the site shortly. But I'm stopping at that stage with just these two SMS games. Now I am currently doing the Genesis/Megadrive version of Streets of Rage 1 and 2 not and the new Genesis game never released on SMS "Streets of Rage 3". Streets of Rage I find is more or less similar to the Neo-Geo Burning Fight stages I have played and mapped through and is more or less like Final Fight. Here is an attachment of the first round of the first Genesis Streets of Rage game.

40
Map Gab / Update glitches
« on: June 28, 2008, 11:49:13 pm »
I hope this is a bit helpful, as I noticed there are a couple of glitches in yesterday's update. Firstly the subtitle for Level 8 - Tizoc's tomb has accidently been subtitled Level 7 - Tizoc's tomb in the SMS game Montezuma's Revenge. And secondly Puzzle Bobble 4 isn't a Neo-Geo game, you see Taito wanted Puzzle Bobble 3 & 4 to be independent from SNK Corp's console, so it must be moved to the arcade section.

41
Mapping Tips/Guides / MAME Palette usage
« on: June 13, 2008, 02:00:29 am »
I want to know how to use the MAME Pallette to toggle and switch certain sprites and items that get in the way making some arcade games hard to map. Up to now I have never used the Pallette because I relied on the freeze dip switch, but difficulty has reached its peak in my arcade mapping process. I already that F4 turns on the pallette and I only just about zoom in and out, but I don't have a clue how to toggle or switch the colours and so on. Any useful info?

42
Gaming / Your favourite flash game
« on: May 27, 2008, 01:50:04 pm »
Hey Nintendo Legend of Zelda fans and mapmakers. Here's a link which will fascinate you and you'd care to try this one out. On http://www.freegamesblog.org/zelda/ ,you will find a flash game of "Zelda" a remake of the SNES classic game. If you enjoy it, why not say what you think. I don't find it as enjoyable as the original game but do try it out. It must be a fan game so I think mapping it out is out of the question.

43
Gaming / European Titles versus US American Titles
« on: May 19, 2008, 03:42:41 am »
It seems up to now that most titles for multinational distributed games are named in the map indexes, are always named their US American Title. For example, Jon, the third Spyro game had two titles, "Spyro Adventure" the European title and "Spyro Attack of the Rhynocs" the US American title and you chose "Spyro Attack of the Rhynocs". Is every game going to have US American titles if its been released in countries other than the USA? I am not thinking this is racism, but why always USA titles? Are the USA titles more commonly well known around the world and people would hardly know or recognise the European titles let alone know the Japanese titles? I'm just wondering about it. The strategy I would prefer when indexing in map archives is to hand pick the most fancy of nationality titles balanced with the likiliness of visitors understanding. Would anyone understand the title "Bubble Symphony" instead of "Bubble Bobble II". Does anyone else have a good idea about USA and European titles?

44
Maps In Progress / PC Engine Maps
« on: May 16, 2008, 02:17:13 am »
Has anyone ever heard of the console PC Engine? I have been doing a little research and I believe it is more or less the same as Turbografx-16. The emulator that I use to rip maps from games is called "Magic Engine". It has a similar method of toggling Sprite and Background layers like the Super Nintendo emulator "Zsnew142".



The PC Engine game I am currently mapping is "Ninja Gaiden", similar to the NES & SNES versions by genre and storyline (Yes it's got the Demon statues and that incident with Ryu's father) only the game has square power rechargers replaced by round ones. The graphics are outstanding compared with the SNES version, and sadly you can't follow the storyline very well because its all in Japanese. I have just attached a sample of a completed map. Enjoy.

45
Gaming / A new acronym for Gameboy
« on: May 12, 2008, 12:13:33 pm »
Have you ever considered a mix up with game port initials for something else? Well try this.



Sega Master System (SMS)- Mix that up with the mobile acronym.



Gameboy (GB) - Mix that up with Gigabyte



Sega Master System maps are mostly already named Master System to avoid an obvious confusion, but what about Gameboy. I think Gameboy should be renamed Gameboy Monochrome (GBM). No one has ever called Gameboy, Gameboy Monochrome but I have adopted that title in the popuw.com forums and it makes perfect sense, to all visitors. Don't you wish Gameboy Monochrome was called that in the Gameboy section? It would be fun to adopt that title, only isn't original. I wonder what Nintendo would think of this.

Pages: 1 2 [3] 4