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« on: January 20, 2009, 10:16:47 pm »
Oh come on, it's Castlevania 64! That's Carrie at the beginning of the first level.
I made that with Cosmo Player. It's the first thing I found when I looked for VRML viewers. I'll look up Cinema 4D. TR64 OpenGL sure is picky about it's "uCode", I still can't load Turok 3 because of it. As for other games I lean more towards the odd ones. I tried out Castlevania 64, Shadow Man, Aidyn Chronicles, Banjo-Kazooie (works great), Duke Nukem Zero Hour, and a bunch of others.
I did try out Majoras Mask and it worked fine but when I do Zelda maps I do them off the original in game maps not off screen captures. I've already done some of Majoras Mask and Twilight Princess this way this way and all of Link to the Past.
Speaking of textures I can't seem to rip them, the thing just crashes. What file extension would they be called anyway? Also I don't know if Cosmo Player will like texture injections. But I did just get it after all so I don't know that much about it yet. I'll keep experimenting.