Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - marioman

Pages: 1 2 3 [4] 5 6 ... 44
46
Map Requests / Re: Mega Man Maps
« on: May 03, 2010, 09:51:20 am »
Will is continuing to work through BN6 and has submitted a few more maps.  I assume that this means that you found a walk through walls code?  I haven't had any luck in finding one, but if you haven't found one yet I suggest placing a request on a cheat website such as GSCentral or The GSHI.  Hopefully they will be able to get you a working code.

Also, Revned has ripped the last two Special Stages for Mega Man 10.  This completes all of the "normal" stages and only leaves Endless Attack and Challenge Mode.  It is worth noting that MM10's Endless Attack has many more references to previous Mega Man games than MM9's Endless Attack did, so it will be interesting to see the complete set of maps if/when Revned decides to map that mode.  So far I have noticed areas from Mega Man, Mega Man 2, Mega Man 3, Mega Man 4, Mega Man 5, Mega Man 6, and Mega Man 9 in the MM10 Endless Attack mode.  I am still looking for references to other games, but all of the 8-bit games are represented here.

Excellent work to you both.

47
All of them.  I just sent you a PM about this.

48
Message Board Announcements / Re: 2010-05-01: Registration fixed
« on: May 01, 2010, 07:51:34 am »
Hopefully now we'll see some new members again.
Like olsonraymond?   ::)

I am not sure what is going on, but that post seems to also be messing up the RSS feed.  Sometimes I can read it, but sometimes I get a parse error.

EDIT:  I am also seeing references to kdjkfjskdfjlskdjf.com all over the forum.  The Web of Trust scorecard for this site says that it downloads malicious content/browser exploits.  Thought you would like to know.

EDIT2: *Does some testing*  Yep, kdjkfjskdfjlskdjf.com is installing trojan horses.  Watch yourselves.

EDIT3: The script is in the RSS feed (and possibly the quick edit feature) so that's why it isn't working right.

49
Map Requests / Re: Mega Man Maps
« on: April 26, 2010, 06:19:18 pm »
Wow.  I didn't know that there were that many differences in the BN games.  What's weird is that the differences are based on the language version instead of the game version.  (Red Sun/Blue Moon, etc)

Too bad walk through walls codes aren't working.  I would think that at least one out of the three would work.  For what it's worth, I found the code in my last post on an Asian website, so it may be for the Japanese version.  Also, you may want to try entering the code in the first post as a game modification code - I am not sure what type it is.

In other news, the last of the Mega Man 10 DLC has been released in some regions.  Maybe we will see maps for it soon?

50
Map Requests / Re: Mega Man Maps
« on: April 26, 2010, 09:33:44 am »
I got the code from GameFAQs.  After looking at it again, it looks like it is an Action Replay code for the North American version of the game, so it may not work on the European version.

Here is a Codebreaker code that I found.  See if it works for you:  82012114 0001

51
Map Requests / Re: Mega Man Maps
« on: April 25, 2010, 08:00:13 pm »
Wow!  Huge Mega Man update this weekend.  Let's see where I should start...

RMMH submitted the cloudy map for Mega Man Zero 4's Magnetic Zone, so that game is now complete.  For that matter, the Mega Man Zero series is now completely mapped!  Thanks RMMH.

Also from RMMH is a complete set of maps for Mega Man ZX's Area A.  It is nice to see that maps being created for that game.  The backgrounds are very nice.

And last but not least, Will's BN5 maps have been uploaded along with the BN6 ones.  Once the last two BN5 maps are up, the final map count will be 134.  Again, very impressive work Will.

See if you can guess which of the two games I'm doing. Both versions have a difference in room colours and decorations as before, but I'll probably find major differences later.

Seeing as you have this thing for blue (Blue Sun and Team Colonel), I would guess that you are mapping the Gregar version since Gregar is blue.

Unfortunately the walk through wall code didn't work on Cybeast Falzar or Cybeast Gregar.

Try this one:  3EC0468C 43E1540F

Will, I can't believe it, but it looks like you're going to end up mapping the entire Battle Network series. Whatever are you going to do after MMBN6 is finished?

For the record, the BN series will not be done just yet.  There will still be the extra scenario from Operation Shooting Star and the Wonderswan game which will be unmapped.

52
Map Requests / Re: Mega Man Maps
« on: April 19, 2010, 08:02:50 am »
A load of maps for the Nebula Internet System were submitted this weekend.  This brings the map count up to 125, and it looks like Will has 5 maps left.  (Nebula 2, Nebula 4, Undernet 1, Japanese Cruiser 1, Japanese Gargoyle 2.)  The good news is that the Liberation Missions are done, so there are just a few miscellaneous maps to go.

53
Map Requests / Re: Mega Man Maps
« on: April 16, 2010, 07:37:04 pm »
It looks like Revned's Mega Man 10 maps got some publicity on The Mega Man Network.  The Mega Man Network is one of the largest Mega Man fan sites, and they don't usually post things like this.  So getting a MMN spot is quite an honor.  Congrats Revned.

54
Map Requests / Re: Mega Man Maps
« on: April 11, 2010, 07:29:50 pm »
This week Will continues to work through BN5 and has reached 120 maps.  It looks like he has only the Undernet and Nebula areas left.  (Aside from those extra areas which were mentioned earlier, but I am not sure if he is going to try to map them or not.)  Almost there...

55
Map Requests / Re: Mega Man Maps
« on: April 07, 2010, 10:56:13 am »
I think that it has been brought up before, but at the time I wasn't sure if it was really an official release.  (There is next to no information about it on the Web.)  I have more or less confirmed its legitimacy since the last time it was mentioned, and the few screenshots I have seen indicate that it is potentially mappable.  So it's on the list now - thanks for mentioning it.

56
Map Requests / Re: Mega Man Maps
« on: April 07, 2010, 05:25:11 am »
And the Special Stage 1 map is up, so the list has been updated.

57
Map Requests / Re: Mega Man Maps
« on: April 06, 2010, 04:46:25 pm »
Not too long  :)

Hmmm...  I assume that you made that map as you were speedrunning the level?  :P  Excellent work.

This article and its accompanying images are pertinent to our interests.

*Looks at the images on the desk*  Too bad they're not Revned's maps.  It would be really neat if they were.  The April Fools joke was a little lame though.  I mean, who is going to really believe that Capcom is going to try to actually build stages from a Mega Man game?  Interesting read though.

In other news, I have determined that MM10's Challenge Mode has at most 31 unique rooms.  Many of the boss and weapon challenges use the same room layout, so that cuts the number of rooms down significantly.

58
Map Requests / Re: Mega Man Maps
« on: April 05, 2010, 08:32:58 am »
It appears that Team Protoman has an extra area before the ShipComp1 area in Team Colonel.  I am sure that the same is also true for Gargoyle Castle.  So I guess there is a slightly larger version difference in BN5 than there is in BN3 and BN4.  It does make me wonder if Team Colonel got anything extra in place of those areas.  Anyways, I've updated the list to reflect your final total of 130 maps.

Also, one of the MM10 special stages will be released this week.  Wonder how long it will take Revned to map it...

EDIT: After doing a web search on the extra BN5 area, I found one place that says that the extra areas are only available in the Japanese versions of the games.  I am not able to confirm this, but it may be worth checking out.

EDIT2: I have confirmed that the areas in question are only available in the Japanese version of the game.  For the record, the Japanese version's ShipComp1 and GargoyleComp2 areas are the ones that are missing.

59
Map Requests / Re: Mega Man Maps
« on: April 04, 2010, 07:23:08 pm »
No problem - glad to help.  Your submissions bring the current map count up to 110.  It seems that the Liberation Missions may make BN5's post-ending scenario a little longer than the ones for the other games, so I believe that I am going to leave the number on the list where it is for now.  I know that there are at least 10 more maps remaining, but I am not sure of the exact number.

60
Maps Of The Month / Re: 2010/04: Mega Man 10 (WiiWare) - Revned
« on: April 01, 2010, 04:10:52 pm »
Hope no one considers the thumbnail image to be a spoiler...

Crossed my mind, but I guess it's OK.

Anyways, congrats to Revned.

Pages: 1 2 3 [4] 5 6 ... 44