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Messages - bradhig

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Maps In Progress / Re: Shamus (C64)
« on: October 07, 2010, 09:51:21 pm »
http://lh4.ggpht.com/_hz_KnOjxzj4/TK6TNNENCAI/AAAAAAAABlI/FkZtTnWbul0/s1280/shamusprogess.png

This thing is getting to be huge for C64 game.  I have only mapped the white area.  Each Shamus level has four areas  white,blue,green ,and red. When was resizing the canvas in Paint Shop Pro I got an out of memory error.   I have 2.5 gb of ram and a 385 gb hard drive with 100 gb of space free.  I had dust on one DIMM slot don't know if that is causing any problems.

I had a number of blue screens months back and when I moved the memory chips around the problem went away.

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Maps In Progress / Shamus (C64)
« on: October 06, 2010, 07:45:11 pm »
I am currently working on mapping all the levels of Shamus on the commodore 64  Original l ,Holmes ,Cluseau , Marlowe, Bond and I am running into a problem
This is the Holmes map



The blue corner would overlap the green one is there any other way around this?

I am taking screenshots in CCS64 and stiching them together I don't know of any other way to do this for C64 games.

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UGH I was hoping to use it to map Corridor 7 and Operation Body Count which use the same engine as Wolf3d.

Also I was wondering about mapping the two addon missions for Spear of Destiny.

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Mapping Tips/Guides / Re: CreateMap tool
« on: October 05, 2010, 09:12:47 am »
Maxim I tried your autosticher on zaxxon in mame and the score at the bottom of the screen and the height gauge on the left side of the screen streeked across the maps covering much of the playfield.  Any way around this?

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What was used to make those 3d maps?

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Mapping Tips/Guides / Re: MAME Palette usage
« on: September 23, 2010, 05:50:12 pm »
Can you save screeshots while looking at the palette since some maps appear there?

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